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<title>lilioart's CGPortoflio Gallery</title>
<link>http://lilioart.cgsociety.org/gallery/</link>
<description>lilioart's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>adamori alley: Re-render Version</title>
	<link>http://lilioart.cgsociety.org/gallery/818166</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g69/345269/345269_1256157557_small.jpg"><br><br>A re-render version of the Adamori Alley. This one, I took the advice suggested to me from the pervious version (http://forums.cgsociety.org/showthread.php?p=6161897#post6161897) and used the Mental Ray Sun &amp; sky for the light, and reassigned the normal Maya material with mia_material. Though I am still playing around with the node. <br />
<br />
While I tried to model the scene in toon-style, my texturing is closer to realism ... so I guess I am doing cartoony-real image <img src="http://forums.cgsociety.org/images/smilies/tongue.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
This one was a great exercise for me to develop a style for myself that I am comfortable working with. Many thanks for the help and support from the fellow members @ CGSociety!! ]]>
	</description>
	<pubDate>Wed, 21 Oct 2009 15:39:20 +0000</pubDate>
	</item>
	<item>
	<title>adamori alley</title>
	<link>http://lilioart.cgsociety.org/gallery/816693</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g69/345269/345269_1255719328_small.jpg"><br><br>First time making an alley. I was trying to do some environmental illustration for practice. The style I was going for is inspired by the landscape of the old Quebec City. <br />
<br />
Most textures are rendered from the photoshop filter, but procedural and texture maps were used. The vegetation came from Paint Effect in Maya.]]>
	</description>
	<pubDate>Fri, 16 Oct 2009 13:55:31 +0000</pubDate>
	</item>
	<item>
	<title>Louis Moinet Magistralis Watch - Back View</title>
	<link>http://lilioart.cgsociety.org/gallery/747194</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g69/345269/345269_1238279385_small.jpg"><br><br>I modelled this watch for a freestyle school project, and my main focus in the project was to play with the Mental Ray renderer in Maya. This is the 2nd time I used Mental Ray for a project.<br />
<br />
The text around the frame is a bump map used with a mental ray material, everything else are procedural texture in Maya.<br />
<br />
]]>
	</description>
	<pubDate>Sat, 28 Mar 2009 17:29:47 +0000</pubDate>
	</item>
	<item>
	<title>Louis Moinet Magistralis Watch - Front View</title>
	<link>http://lilioart.cgsociety.org/gallery/747193</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g69/345269/345269_1238279068_small.jpg"><br><br>I modelled this watch for a freestyle school project, and my main focus in the project was to play with the Mental Ray renderer in Maya. This is the 2nd time I used Mental Ray for a project.<br />
<br />
The entire project took about 2 weeks. In the process I learn a fair amount about Mental Ray and I wish to learn more on the rendering technique in order to be efficient in rendering.<br />
<br />
I used procedural texture for the most part of the watch. The face of the watch is map texture, and he text around the frame of the watch and the leather wristband are bump maps used with a mental ray material. ]]>
	</description>
	<pubDate>Sat, 28 Mar 2009 17:24:37 +0000</pubDate>
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